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Drax Cup Under 9's Tournament 2008 Rules

Rules and Regulations

1. Competition Procedure

1.1 Schools entering a team in the U9 age group shall be invited to compete for the "Drax Cup" competition, which is organised on a ‘cluster festival’ or ‘knock-out’ basis.

1.2 The draw will be made for the whole competition in late March and will be on a Partnership then District basis through to four (4) Area Finals with the aim of limiting travelling in the earlier rounds.

1.3 All arrangements for the Finals Day will be made by the Executive Committee, including selection of ground and the appointment of neutral umpires.  

1.4 In the event of no play or a tie Playing Regulations 3.2 or 3.3 or 3.4 shall apply.

1.5 All Players must be under 9 years of age at midnight on 31st August 2007 i.e. School Year 4 pupils and may only play for one school in the competition.

1.6 A team must include at least two members of the opposite sex with the exception of those teams provided by single sex schools.

1.7 The home side or SSCO has the primary responsibility for organising the date of the match/ festival and must notify the opposition as to the club or school ground at which the fixture will be played. This includes directions or whether a playground or grass facility is being utilised. This must happen at least 24 hours before the match.

1.8 It is a requirement that both sides e-mail the result to draxcupschool@yorkshireccc.com no later than 8pm of the round completion date.

1.9 For the Final, schools are required to nominate a squad of ten players by e-mail to Will Kitchen at draxcupschool@yorkshireccc.com no later than the Monday prior to the date of the Final.

1.10 Medals will be presented to the losing side in the Area Finals and to all four teams who participate in the Final.

2. Playing Regulations

2.1 Play in the Cup Round stage of competition to commence at a time mutually agreed by schools or the organising body.

2.2 The pitches shall measure 16 yards in length. Boundaries shall be set at a maximum distance of 25 yards from middle stump.

2.3 The ball shall be of junior ‘Windball’ (soft) specification (there is no requirement for helmets to be worn).

2.4 A match is to be one innings per side with each innings being sixteen (16) x 6 ball overs in knock-out games and 8 x 6 ball overs in Cluster Festivals.

2.5 Each side is to consist of eight players. A match is still valid if a team comprises of only seven players, provided the opposing team manager selects the player who will complete the fourth pairing.          

2.6 Each batting side will start their innings with a score of 100 runs.    

2.7 The batting side shall be divided into pairs, each batting four (4) overs in a knock-out game and two (2) overs in a festival game. The "pairs" shall be changed at the end of the fourth, eighth and twelfth overs in the case of knock-out games and at the end of the second, fourth and sixth overs in the case of festival games.

2.8 Batsmen shall have unlimited "lives" but each fall of wicket shall result in five (5) runs being deducted from the total. They shall change ends at the fall of each wicket.

2.9 Bowling shall be from one end throughout the match. During knock-out games each player shall bowl a total of two (2) x 6 overs and the bowler shall be changed at the end of each over. During festival games each bowler shall bowl one over. Each batsman shall receive three (3) balls of each over delivered.

2.10 Bowling shall be either ‘under arm’ or ‘over arm’ at each players discretion.

2.11 No fielder to be allowed within 10 yards of the striker until the ball is played. Fielders to rotate clockwise after each over so that all players get a turn in each       fielding position, including acting as wicket keeper (note: no gloves required). There shall be two full rotations during an innings of a knock-out game, one (1) in festival matches.

2.12 Dismissals to be restricted to five methods namely, bowled, caught, run out, stumped and hit wicket. Appeals for LBW to be declined (unless the batter has deliberately left the ball with the bat raised above waist high).

2.13 The striker, in the stance position, must not be allowed to obscure the view of "off stump" in readiness to receive a delivery. A "middle and leg" guard to be given.

2.14 The bowler shall be penalised for a "no ball" when the delivery bounces three or more times/rolls along the ground, before reaching the striker, OR if the ball passes the striker above waist height when standing in an upright position. Bowlers are to be encouraged to bowl within the crease markings and only where there is persistent over-stepping, and after at least two warnings noted by both umpires, should a bowler be no-balled for over-stepping.

2.15 "Wide ball" is only applicable when the delivery is clearly out of the striker's reach.

2.16 The batting side shall be awarded two (2) penalty runs for a "wide ball" or "no ball" delivery. The ball to count as one of the over and an extra delivery is not allowed EXCEPT in the final over of each innings where two runs will be added to the score and the batsman shall receive an extra ball.

3. The Result

3.1 The winning team shall be the side scoring the higher number of runs after deductions for the fall of wickets (recorded as the "net total").

3.2 If any match in the Competition ends in a "tie" the team losing the least wickets will be declared the winner. Failing this, a "bowl out" contest shall be arranged between players from each side. Each team shall select three bowlers to bowl three deliveries and the winner shall be the team scoring most hits from a maximum nine attempts. If still equal a round of "sudden death" bowling from other bowlers will follow until a winner is established, with a toss of a coin deciding which team shall bowl first.

3.3 Any Cup Round, which is abandoned or is not started due to fitness of ground, weather or light, shall be re-arranged on the earliest date available as agreed by both clubs. An incomplete match is invalid and the match shall be re-played.

3.4 In the event of outdoor play being impossible due to weather conditions and of a match that cannot be re-arranged within the round completion date, the match may be staged indoors. Failing that a bowl out under Rule 3.2 shall apply. Failing all other attempts the tie will be decided by the toss of a coin.